Devlog 1 - The Begining
Introduction
The current game presents a world, a story, and an experience that will continue to develop throughout the second half of 2025. Over the last few weeks we have been working on implementing the basic systems and essential game mechanics, and as a result of that, the progress on the graphic aspects of our game is almost none. We apologize in advance for the assets and interfaces!
About the game
As our last post was some time ago, we will go over briefly the general ideas and characteristics of our game.
Cooperative top-down game where players can choose between certain roles (Alchemist, Weapon Master and Armor Master) that have different stats and unique actions. The game will be separated in 3 rounds with the gameplay of each one having 2 phases: resource gathering (collecting and crafting items) and combat (fighting against an enemy with the objects from the first phase).
Game controls
- Movement with: WASD
- Interaction with objects: E
- Inventory opening and closing: Tab
- Moving objects in the inventory and hotbar by clicking and dragging with the cursor
- Selecting the item in the hotbar by scrolling the mouse wheel
Progress since last devlog
On this section we will go over the features that have been already implemented:
- A role selection system between the three roles defined in the project presentation. Each class can be distinguished by its unique appearance.
- A synchronized multiplayer movement system in four directions.
- An object system and the respective interaction between the players and items, where those objects can be picked up from the ground.
- A never-before-seen inventory system, with an interface that displays both the general inventory and equipment inventory (that can only hold helmets, pants, etc.) from where you can rearrange those items and drop them to the ground.
- A hotbar located at the bottom of the screen from where players can change the current selected item.
- A crafting system with its respective interface, where a player can combine items from their inventory to generate other objects.
Upcoming progress
- Defining a finite list of objects that can be crafted and their base materials.
- Setting up the combat system so the players can attack and take damage.
- Selecting the assets (tileset, items and characters) and setting up a color palette for the various interfaces.
Build
This update contains a simple demo build (for windows and linux) that exemplifies all the mentioned progress.
Files
Get Team Blueberry Game
Team Blueberry Game
Description
Status | In development |
Authors | ZamayaT, fer-r, TFGH |
Tags | Godot, linux, Multiplayer, No AI, Top-Down |
Languages | English |
More posts
- Devlog 415 hours ago
- Devlog 312 days ago
- Introduction49 days ago
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