Devlog 3


Introduction

In this instance the progress made it’s still technical but at least there is a bit more color now! We implemented more basic features for the character and game but this time we also added some placeholder images to show how the player can interact with them.

Game controls

  • Movement with: WASD
  • Interaction with objects: E
  • Inventory opening and closing: Tab
  • Moving objects in the inventory and hotbar by clicking and dragging with the cursor
  • Selecting the item in the hotbar by scrolling the mouse wheel
  • The selected object can be rotated around the player by moving the cursor (the item will always point to the cursor)
  • The selected object action can be activated by clicking

Progress since last devlog

On this section we will go over the features that have been implemented since the last update:

  • The selected object from the hotbar now rotates around the player (pointing to the cursor at all times) and its action and animation can be activated by clicking.

Each object has its own associated sprite and action animation


  • A basic combat system that allows the players to damage and be damaged by others.

Clicking triggers the selected object's collision shape, that deals damage to the other player


  • The crafting tables were modified to be associated with a specific class, so only a player with that role can use it.

The Alchemist can use the Brewing Station and craft items there, but they can't access the Weapon Station, because it's not associated with their role.


Upcoming progress

  • Some bugs fixing on the previous features.
  • Creating an area that checks if all players in game are in it and if its true teleports all of them to the arena after a countdown, this will work as a way of checking if all players are ready after the first game phase.
  • The next update will introduce the first enemy!

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