Devlog 3
Team Blueberry Game » Devlog
Introduction
In this instance the progress made it’s still technical but at least there is a bit more color now! We implemented more basic features for the character and game but this time we also added some placeholder images to show how the player can interact with them.
Game controls
- Movement with: WASD
- Interaction with objects: E
- Inventory opening and closing: Tab
- Moving objects in the inventory and hotbar by clicking and dragging with the cursor
- Selecting the item in the hotbar by scrolling the mouse wheel
- The selected object can be rotated around the player by moving the cursor (the item will always point to the cursor)
- The selected object action can be activated by clicking
Progress since last devlog
On this section we will go over the features that have been implemented since the last update:
- The selected object from the hotbar now rotates around the player (pointing to the cursor at all times) and its action and animation can be activated by clicking.
- A basic combat system that allows the players to damage and be damaged by others.
- The crafting tables were modified to be associated with a specific class, so only a player with that role can use it.
Upcoming progress
- Some bugs fixing on the previous features.
- Creating an area that checks if all players in game are in it and if its true teleports all of them to the arena after a countdown, this will work as a way of checking if all players are ready after the first game phase.
- The next update will introduce the first enemy!
Get Team Blueberry Game
Team Blueberry Game
Description
Status | In development |
Authors | ZamayaT, fer-r, TFGH |
Tags | Godot, linux, Multiplayer, No AI, Top-Down |
Languages | English |
More posts
- Devlog 415 hours ago
- Devlog 1 - The Begining37 days ago
- Introduction49 days ago
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