Devlog 4


Introduction

We finally have a map! This update introduces the first version of the map for phase one and two, giving the players an environment to explore. But there may be something trying to attack them…


Game controls

  • Movement with: WASD
  • Dash: Shift
  • Interaction with objects: E
  • Inventory opening and closing: Tab
  • Moving objects in the inventory and hotbar by clicking and dragging with the cursor
  • Selecting the item in the hotbar by scrolling the mouse wheel
  • The selected object can be rotated around the player by moving the cursor (the item will always point to the cursor)
  • The selected object action can be activated by clicking


Progress since last devlog

On this section we will go over the features that have been implemented since the last update:

  • A map was added to the game, implementing one tilemap for each phase and considering collision with the walls and other solid objects.

Map of the phase one

Map of the phase one


Map of the phase two

Map of the phase two

  • The boss for the first zone was added, it has 4 attacks

Example of spiral bullet attack

Example of spiral bullet attack


Example of hover attack

Example of hover attack


Example of direct bullet attack

Example of direct bullet attack


  • Added health bars for the players, so they can die when their HP is 0, making them unable to move or attack.

HP bar is ubicated in the top left corner

HP bar is ubicated in the top left corner


  • The player can now do a roll forward that gives a little of movement speed and invulnerability frames


Upcoming progress

  • Some bugs fixing on the previous features.
  • Add recipes for the items the players can craft during the first phase.
  • Implementing the teleport to go from one phase to the other.
  • Add health bars for the enemies.

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