Devlog 4
Team Blueberry Game » Devlog
Introduction
We finally have a map! This update introduces the first version of the map for phase one and two, giving the players an environment to explore. But there may be something trying to attack them…
Game controls
- Movement with: WASD
- Dash: Shift
- Interaction with objects: E
- Inventory opening and closing: Tab
- Moving objects in the inventory and hotbar by clicking and dragging with the cursor
- Selecting the item in the hotbar by scrolling the mouse wheel
- The selected object can be rotated around the player by moving the cursor (the item will always point to the cursor)
- The selected object action can be activated by clicking
Progress since last devlog
On this section we will go over the features that have been implemented since the last update:
- A map was added to the game, implementing one tilemap for each phase and considering collision with the walls and other solid objects.
Map of the phase two
- The boss for the first zone was added, it has 4 attacks
- Added health bars for the players, so they can die when their HP is 0, making them unable to move or attack.
- The player can now do a roll forward that gives a little of movement speed and invulnerability frames
Upcoming progress
- Some bugs fixing on the previous features.
- Add recipes for the items the players can craft during the first phase.
- Implementing the teleport to go from one phase to the other.
- Add health bars for the enemies.
Get Team Blueberry Game
Team Blueberry Game
Description
Status | In development |
Authors | ZamayaT, fer-r, TFGH |
Tags | Godot, linux, Multiplayer, No AI, Top-Down |
Languages | English |
More posts
- Devlog 312 days ago
- Devlog 1 - The Begining37 days ago
- Introduction48 days ago
Leave a comment
Log in with itch.io to leave a comment.