Devlog 5
Team Blueberry Game » Devlog
Introduction
We made some little visual changes and bug fixes as well as adding a real gameplay loop! defeat the 3 bosses to win the game!
Game controls
- Movement with: WASD
- Dash: Shift
- Interaction with objects: E
- Inventory opening and closing: Tab
- Moving objects in the inventory and hotbar by clicking and dragging with the cursor
- Selecting the item in the hotbar by scrolling the mouse wheel
- The selected object can be rotated around the player by moving the cursor (the item will always point to the cursor)
- The selected object action can be activated by clicking
Progress since last devlog
- Added a sprite to the player (for now the same for all clases) that has animations depending on the action.


The first image its the idle animation and in the second one is the walking/running.
- Added a teleport zone in the first area that, once all the players stand on it, starts a countdown to teleport the players to the next location (a coliseum), finally implementing the transition between both phases. This function considers the animations, text displays and teleport action.

When the players stand over the teleport area, a message shows in the screen.

When all players are ready, the countdown starts.
- Improved the tilemaps of the game, fixing some minor issues and changing the teleport area accordingly.
- Added a boss workflow that controls the game, it spawns the boss on the coliseum once the players enter, teleports the players back to the first zone once they defeat the boss, gives a loosing screen once all players are defeated and a victory screen once 3 bosses are defeated. This also considers the revival and healing of all players when a boss is defeated.


The game shows a message when the players manage to defeat the boss, or when they fail in the fight.
- Added a spectator mode. Once the player dies his corporeal body remains on its place but the player is able to move as a ghost, which has more speed and goes through the objects and beings in the world without being able to interact with anything or be seen by other players.

When a player dies, it becomes a ghost and can spectate the rest of the fight.
Upcoming progress
- Add recipes for the items the players can craft during the first phase.
- Create all items (materials and craftables), adding the correct assets to each one (the current assets of the objects are placeholders).
- Update and improve the UI layouts and design.
- Add a tutorial zone for players to learn the mechanics and basic flow of the game.
Files
game_2.exe 111 MB
32 days ago
game_2.x86_64 89 MB
32 days ago
Get Team Blueberry Game
Team Blueberry Game
Description
| Status | In development |
| Authors | ZamayaT, fer-r, TFGH |
| Tags | Godot, linux, Multiplayer, No AI, Top-Down |
| Languages | English |
More posts
- Devlog 61 day ago
- Devlog 438 days ago
- Devlog 350 days ago
- Devlog 1 - The Begining75 days ago
- Introduction86 days ago
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